Lazer Swarm Command Center 1.0 Beta 3 Now Available

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riley
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Posts: 89
Joined: Mon Jan 27, 2014 10:20 pm

Lazer Swarm Command Center 1.0 Beta 3 Now Available

Post by riley »

Lazer Swarm Command Center 1.0 Beta 3 is now available. Download it now!

Let me know if you find any issues.

1.0 Beta 3 (2014-03-08):
  • Fixed taggers being unable to join games if they pick the same tagger ID as an already joined tagger.
  • Fixed players not being neutralized in respawn game types.
  • Fixed File->Exit not working.
  • Added slow tags option.
  • Added confirmation prompt when exiting the program while a game is in progress.
1.0 Beta 2 (2014-02-23):
  • Fixed a possible ArgumentOutOfRangeException when opening the Options dialog.
  • Fixed a possible NullReferenceException when taggers join a game.
  • Added more game types (2TTM, 1ON1, 2TRS, 3TRS, SURV, 2SRV, 3SRV, TMHS, and TMHP).
  • Added scoring for respawn game types (RESP, 2TRS, 3TRS).
batyushki
Posts: 7
Joined: Sun Mar 23, 2014 10:35 am

Re: Lazer Swarm Command Center 1.0 Beta 3 Now Available

Post by batyushki »

Hi, I took mine home to Ireland today and it works great! I haven't tested all the game modes yet. My top requested feature is where the tagger is neutralised after one shot rather than 10, I remember seeing this in the protocol.
batyushki
Posts: 7
Joined: Sun Mar 23, 2014 10:35 am

Re: Lazer Swarm Command Center 1.0 Beta 3 Now Available

Post by batyushki »

To clarify the above request: I know you can use Own the Zone games to neutralise after one tag, however it does the countdown from 15 and then automatically re-enters the game. I'm looking for a combination of settings which allows neutralisation after 1 tag but then you must use a respawn point / medic remote to get back in the game.

My #2 feature request would be re-adding players after the game has already started (taggers which failed during the game and need to be replaced).
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riley
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Posts: 89
Joined: Mon Jan 27, 2014 10:20 pm

Re: Lazer Swarm Command Center 1.0 Beta 3 Now Available

Post by riley »

It sounds like the Respawn game types would fit what you're looking for. I'm working on adding more flexibility so that you can design your own game types using all of the available options.

Adding and re-adding players during a game is on my list of things to add.
redbyrd64
Posts: 8
Joined: Mon May 05, 2014 1:03 pm

Re: Lazer Swarm Command Center 1.0 Beta 3 Now Available

Post by redbyrd64 »

Just wondering if we have to watch the forums for updates, or if we'll be notified via email?
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riley
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Posts: 89
Joined: Mon Jan 27, 2014 10:20 pm

Re: Lazer Swarm Command Center 1.0 Beta 3 Now Available

Post by riley »

redbyrd64 wrote:Just wondering if we have to watch the forums for updates, or if we'll be notified via email?
I wasn't planning on doing e-mail notification for updates. That seems kind of spammy.

You can like the Lazer Swarm Facebook page or follow LazerSwarm on Twitter. I post about updates on both of those.

Down the road, I plan on adding an auto-updater to the software.
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