LTTO/Deluxe rules - Scoring sufficiently balanced?
Posted: Mon Aug 27, 2018 4:09 pm
The basic rules for hosted play on Lazer Tag products give a player who lands a tag 2 points, and deducts 1 point from the score when the player is hit, correct? I've got one player who plays like a madman. Basically, when he's in the game, no one can beat him because the game favors berserkers -- or at least accurate ones, which apparently he is. I'd like to trip him up somehow because under these rules, he dominates the field at a 3:1 score ratio, minimum. So..
(1) Has anyone had success using Slow Tags with this kind of problem?
(2) How about Friendly Fire?
(3) Is there a specific tagger I should be handing this guy to handicap him? (We are currently playing indoors.)
(4) Has anyone determined that a -2 for hits (for example) would help level the playing field when there's a really strong player? (I realize this one is esoteric, but it's not impossible.)
(1) Has anyone had success using Slow Tags with this kind of problem?
(2) How about Friendly Fire?
(3) Is there a specific tagger I should be handing this guy to handicap him? (We are currently playing indoors.)
(4) Has anyone determined that a -2 for hits (for example) would help level the playing field when there's a really strong player? (I realize this one is esoteric, but it's not impossible.)