I had an issue playing respawn games too. Maybe I didn't understand it right, but I thought in a 2 team respawn game with 25 lives, when a player was hit 10 times, he was neutralized and could not shoot or get shot until he got to the respawn zone again? I started a 2 team respawn game, had 1 gun per team, started the game and moved away from the command center. I then used 1 gun to shoot the other gun 10 times, but nothing changed. Bot guns could still shoot each other.
I have software version 1.1.5456.37502
Or maybe was the command center not acting as the respawn point, but is it supposed to be the first gun to join per team?
Respawn signal
Re: Respawn signal
That should have worked. I'd have to see a log to know exactly why it didn't. The Command Center acts as the respawn zone, not the guns.
Re: Respawn signal
[*]I've been experiencing the same issue with the respawn game. As a test, I set up two teams with a single member in each, 50 tags, unlimited reloads, and 30 seconds of shields. My wife and I used LTAR taggers and faced off at 30 paces. Both of us were tagged more than 10 times and neither one of us had to get anywhere near the dome to "respawn."
I've attached a log of the game.
I've attached a log of the game.
Re: Respawn signal
Were the taggers not getting neutralized at all? If they were, did they get neutralized after one tag or ten? Once they were neutralized, did they unneutralize right away or did it take 15 seconds? Was this indoors or outdoors? If you disconnect the Command Center, do they stay neutralized?tcario wrote:I've been experiencing the same issue with the respawn game. As a test, I set up two teams with a single member in each, 50 tags, unlimited reloads, and 30 seconds of shields. My wife and I used LTAR taggers and faced off at 30 paces. Both of us were tagged more than 10 times and neither one of us had to get anywhere near the dome to "respawn."
I'm not seeing your log. Could you e-mail it to support@lazerswarm.com?tcario wrote:I've attached a log of the game.